if (isServer && !hasInterface) exitWith {};

_damage = _this;

if (_damage > 0.7 && _damage != -0.03184) then {
	hint "000000";
	_damage = 10;
};
// Kill
if (_damage == -0.03184) exitWith {
	27 cutRsc ["hm_kill","PLAIN"];
};

// Anything else
if (_damage < 70) then {
	25 cutRsc ["hm_hit","PLAIN"];
};

if (_damage >= 70) then {
	26 cutRsc ["hm_headshot","PLAIN"];
};